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Jon Ingold and Meg Jayanth discussing writing in video games using 80 Days as an example. Love that game #bldigital #lgf2017
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One narrative thread in 80 Days had me well up: my character falling in love while travelling over the North Pole #bldigital #lgf2017
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"Trying to develop a sense of wonder for each city. Even (especially?) the obscure non-British Empire ones." #bldigital #lgf2017
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The global perspective on steampunk. Steampunk makes no sense in a desert culture since water is a precious resource #bldigital #lgf2017
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More words in 80 Days than The Lord of the Rings or A Song of Ice and Fire. Player sees about 3-5% in a single playthrough #bldigital
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On diversity and representation in 80 Days: "It's not our fault that there's diversity in the real world." #bldigital #lgf2017
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Games present choices like kill or save the puppy but life is built out of tiny significant choices like touch a knee or not #bldigital
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The importance of nuance (rather than straight-up good or evil) in game-based fiction. Write three choices not two #bldigital #lgf2017
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The most obscure things to do in 80 Days m.uk.ign.com/wikis/80-days/Tips_and_Tricks #bldigital #lgf2017