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Really feels like Watch Dogs: Legion betrays its own premise ( you can play as any NPC in the world) as soon as it starts introducing 'special' operatives. If the idea is that anyone can contribute to a revolution, why am I rewarded by getting an operative with a fucking spy car?
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It's also immediately obvious that the game is using the political iconography of anarchism to cover up its underlying liberalism. Sure, I'm an undercover hacker but I'm doing it to restore a liberal status quo.
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Watch Dogs: Legion is entertaining and I'm having a good time with it. But it's politically incoherent and it's one great system (the ability to recruit and play as any NPC) doesn't make up for that.
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It's politically incoherent because it's not possible for a AAA video game to be anti-capitalist (like how there can not be an anti-capitalist blockbuster film) so it can only ever use the surface trappings of anti-capitalism to present an ultimately liberal political message.
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This post by @gamemakerstk is a better articulation than mine of everything that doesn't work about Watch Dogs: Legion's 'play as anyone' system. patreon.com/posts/thoughts-on-dogs-43486205